8 years in the making, 3 years of anticipation for the fans, I grabbed a copy of “Spore” in a heartbeat. Check out these colorful pictures taken from within the game. All these creatures and objects are created by me – from head to toe, skin color to the extra pair of eyes on the butt.
I am a meat lover so I create a carnivore [1]. In phase 1 of the game (Cell), my goal is to keep eating other creatures while avoid to be eaten by the much bigger ones. The more it eats, the bigger it gets, and the more DNA it acquires, the more complex it evolves [2] & [3]. At this phase, it is cute, it is fun, it is 2D, and it plays like a good old arcade game. I absolutely love it.
At the beginning of phase 2 (Creature), my creature leaves the ocean [4]. Given the option of socializing with other groups of creatures through songs and dances (no kidding) versus hunting down each species to extinction, guess which path I take [6]?
OK. You don’t have to take the path of destruction but I want my creatures to be the blood thirst warriors. Enter phase 3 (Tribal), my desire to dominate continues [5]. This phase plays like a real time strategy game while the previous one is more like a role playing game.
In phase 4 (Civilization), my creatures build houses, entertainment centers, factories (that I designed) and … weapons of mass destruction [7]! We tear down rival civilizations one by one converting their economic cities into military ones, their religious ones too into military cities. Need not to say, the game play is very much like a simplified, accelerated version of Civ.
What comes at the end of world domination? It is time for my creatures with eyes on their butts to rule the galaxy! First, I need a spaceship [8].
Then, I need to practice high speed flying in a 3D world [9]!
And, it is time to do some serious space travel [10]. At this phase (Space), the game is initially mission driven and there are enough things to do for the ‘end game’ such as advancing through the ranks, collecting rare items, and learning new abilities. What is the end of this game like? It is for you to find out!
For those who are curious, “Spore” is the first multi-genre massively single-player online game. Before I log off, check out this quote from Will Wright, the game designer for Spore and the Sim franchise. Some of you may be able to relate and have a good laugh on this (like I did).
We were very focused, if anything, on making a game for more casual players. “Spore” has more depth than, let’s say, “The Sims” did. But we looked at the Metacritic scores for “Sims 2″, which was around 90, and something like “Half-Life”, which was 97, and we decided – quite a while back – that we would rather have the Metacritic and sales of “Sims 2″ than the Metacritic and sales of “Half-Life.”