Categories
For the Geeks

Evil Is Back: Nine Things To Get You Ready For Diablo III

Update: You can start to install the digital download on May 14 11.01pm GMT+8 and the server live date is May 15 3.01pm GMT+8.

For some, this has been a wait more than a decade long.  It gets more excruciating as we approach May 15.  Diablo III is featured on our local paper today.  One couple has postponed their honeymoon to next year in anticipation of the game’s release.  That is some kind of commitment!  I am unsure if I would love Diablo III that much.  Not even sure if Cynthia who gets the game free thanks to WoW annual pass would enjoy playing this game with me.  I have faith in Blizzard.  They make good games.  And to my readers, here are nine things you should consider doing in getting yourself ready for this upcoming epic gaming journey.

1. Watch the Cinematic Trailer

Here is a little crash course for you.  Mortals have been using Soulstones to trap the three Prime Evils from Hell.  The bad guy you see in the video below is Azmodan, the Lord of Sin, who is also one of the four Lesser Evils.  According to Book of Cain (which I will cover later), the Lord of Sin is a clever manipulator who trades in vice and coruption.  He is passionate and plotting – both to very dangerous degrees.  He is by far the most charismatic and seductive of all the Evils.

Little has been revealed about Azmodan, yet it is hinted that he is looking for a promotion to be a Prime.  I suppose Diablo III may tell a deeper story on this Lesser Evil, who is by no means less evil.

2. Read Book of Cain

When I played Diablo II eons ago, I did not really get into the story.  In fact, I did not complete the game.  I have participated in the closed beta.  It was a pleasant experience, with voice acting and etc.  Still, I could not quite get the story.  What I missed was the lore.

To fully enjoy Diablo III, you have to read the lore.  There is one such book that fits the bill.  It is Diablo III: Book of Cain.  148 pages only, with tons of artistic illustrations.  The book tells the story of the beginning of time, before Heaven and Hell were created.  It is a book of mythology that defines the universe of Diablo.  In this realm, mortals as products of angels and demons are not powerless.  That’s why we get to trap the Evils inside the Soulstones in previous episodes.

Evil is back in this third episode.  Get acquainted with the lore today!

3. Pre-order the Game

Unlike Starcraft II, there will be no price difference between getting a local physical copy or downloading the game online via Battle.net.  Either way, after online registration, you will be able to download the game client to any machine – PC or Mac – in the future.  Getting a physical copy saves you the hassle of spending 6 to 12 hours downloading the game.  Getting a virtual copy saves the environment (sort of), with one less packaging, and you get to download the game client in this very moment.  The choice is yours.

Local copy of the game is marketed and distributed by Asiasoft here in Singapore.  For pre-order information and more, visit this link.

4. Attend the Launch Party

Like all Blizzard games, there will be a launch party at Funan DigitaLife Mall and it is held on May 15, 2012 from 9am to 9pm.  For those who have pre-ordered the game, you may collect it from 3pm onwards.  Marc Messenger, the lead developer of this game will be there.  There will be cosplays, hourly giveaways, and lucky draw.

I wonder if the local cosplays standard will be as close as Tasha and Miyuko who are featured in the official Diablo site (see picture below).  What do you think?

5. Create a Battle Tag

You will need a Battle Tag in order to play Diablo III.  It is a name that represent you in Battle.net.  So, choose wisely.  Since it may take time for you to dream of a handle, start dreaming now.

From my experience, a short Battle Tag is much desired.  You may wish to call yourself Iamawesome1337.  Unfortunately there is a space constraint in the game interface.  To others (and even to you), your portrait may show Iamawe… instead.  This may frustrate you.  Think of something short.  It doesn’t have to be unique.  Because Blizzard will tag a 4-digit random code behind your tag.

Diablo III is meant to be played with your friends online.  It is built that way.  Enemies scale up as more join the party.  So, start socializing with your friends and sharing your Battle Tag.  Mine is Lace#1115.  See you in the game!

To create a Battle Tag, you will need to first create a Battle.net account.  Head to http://battle.net for more information.

6. Pick a Class

At launch, there are five classes to choose from: barbarian, wizard, demon hunter, witch doctor, and monk.  You will need to pick one to start your journey.  The question is: Which one will you pick?

I have participated in the closed beta.  I enjoy all five classes.  With ten character slots and a shared stash for you to pass the items around, you are free to experiment what works for you.

Barbarian and monk are melee classes.  You get to face the enemies up close.  Barbarian is the traditional warrior class.  You jump into the battle faster than any other classes.  And you hack and slash your foes away, right to their faces.

Monk on the other hand is a nimble melee class.  You get to jump in and out of the scene and to think how to deal damage without taking too much of it.

Witch doctor, demon hunter, and wizard destroy enemies from a distance.  Witch doctor summon pets to assist you.  Damage over time is the key strategy.  Contrast to wizard, wizard deals direct damage.  Initially I thought wizard would be boring to play, but it is not.  As for demon hunter, first, know that this class does not come with a pet (somehow WoW players associate the word ‘hunter’ with pets).  Second, this class gets to carry two bows that do some really funky stuffs.  It is probably the most interesting class in this genre.

In short, pick your first based on your play style or even artistic preference.  However, I suspect you will get to play all eventually, in different difficulty settings.

Still need more inspiration on which class is for you?  Head to PC Gamer site and read how game developers may pick as their first.

Oh, when you first start the game, make sure you pick the correct geographical region.  You are allowed to switch between the three regions.  The game is not region locked like Starcraft II.  However, characters created in different regions are not connected.

7. Know Your Resources

This may sound obvious.  Official forum is the best place to get up-to-date information, contributed by the community as well as the developers.  There will be discussion and sharing on how to play your classes better.

Character profiles will be available for the tracking of your and your friends’ progress.  There is a skill calculator for those who enjoy fine tuning their characters’ abilities based on play style.  Have you ever wondered what Diablo III is?  The video below will have the answers for you.

8. Watch the Wrath Animation

For those who enjoy watching animation, this close to 7 minutes video clip depicting the conflict of High Heavens and Burning Hells is not to be missed.  It is created by Blizzard Entertainment teamed up with renowned director Peter Chung and acclaimed animation studio Titmouse.  This video does make more sense if you have read Book of Cain as recommended earlier.

9. What’s Your Excuse?

Come this May 15, you may find your colleagues disappear, your loved one disappear.  Try to think of the annual Great Singapore Sale, or the upcoming Euro Cup.  People do disappear for various reasons.  Be sympathetic.  Chances are, your friends are busy fighting demons in the Burning Hells.

If you are finding it hard to come up an excuse for your colleagues, or your loved ones, here is a fan-made website http://www.sorryformay15.com that may just do the job for you!

Categories
For the Geeks

Banshee, And A Look Into Mass Effect 3 Multiplayer Versus World Of Warcraft Dungeon Crawling

The resounding wailing of a banshee is enough to send a chill down my spine.  First, the bone chilling scream.  Then, the sighting of a banshee from afar.  Shortly after, she performs a series of biotic jumps that closes the distance in a frightening, lightning speed.  Blast!  There is a big bolt of biotic energy radiates outwards that hurts.  If she is close enough, she would carry you up in the air by your waist and with another hand, she caresses your head.  Time seems to stop.  Before you know it, your spine is snapped, you body is discarded.  It is an instant death that not even your teammates could revive.  The banshee screams, looks around, and onto the next target she goes.  This weekend is Operation Silencer.  Mass Effect 3 players at a global level are tasked to take down 3 million banshees in multiplayer mode.  I have played my part, with blood and fear.

“Into thy embrace I surrender my body, once again.”

Like the picture above?  I have more in my Google+ album.

I wrote about my first impression of the highly anticipated video game Mass Effect 3 in March.  I went on dissecting the controversial ending in April.  To wrap things up, before I dive into Diablo III next Tuesday like millions will do, it is fitting for me to write a short entry on Mass Effect 3 multiplayer mode.

Initially, I found it odd to read critics’ comments.  They said, the multiplayer mode works much better than they thought.  Now that I have sunk in a fair bit of hours into the multiplayer mode, clocked in enough rating to attain a ranking of #39 at a national level (as of this morning), I can understand the critics’ sentiment.  It is good.  So good that it overshadows the single player story mode, which is a shame.  Because traditionally, the Mass Effect franchise is about an individual compelling story, with players’ decision inputs that steer the events in game.  What makes Mass Effect 3 multiplayer mode such a success?  Is there something the aging online game World of Warcraft can learn from it in the design of PvE contents (player-versus-environment)?  I think so.

  1. Fast Pace, Fast Assembly, Fast Reward – Getting a team of four online in Mass Effect 3 is fast.  Almost instant.  Once a team is assembled, you get to pick another class to compliment the team.  Each game takes 15 to 25 minutes to complete.  At the end of the game, credits are rewarded depending on performance and difficulties.  Credits can be used to purchase items.  In World of Warcraft, it may take up to half an hour for a group to be formed.  You are stuck with the character you queue for.  Each game takes up to an hour to complete.  You may end up with no loot after the game.  And some tokens that take a long time to accumulate.  Up to weeks.
  2. Skill Matters, More than Gears – To do well in Mass Effect 3 multiplayer, skill matters.  Because the score is published at the end of each game, you feel motivated to do well.  I do not know why till today, World of Warcraft still does not have an official scoring system for PvE contents.
  3. The Same Gear Dropped?  No Problem! – To keep the long term attention of the gamers, developers introduce random rewards.  In World of Warcraft, you grind the same dungeon many times in the hope of a gear drop.  When it drops and is won, you care less about that encounter anymore though you still may have to do it for different reasons.  What if every time you win the same gear (which would have been a waste now), you get a slight upgrade to your existing one?  In Mass Effect 3 multiplayer mode, a gear can be upgraded 10 times.  When it reaches the highest level, that gear will no longer drop.  This makes so much sense.
  4. Gear Tiers Decoupled from Challenge Level – In Mass Effect 3, casual online players (or players with a low level character) can join a bronze challenge – an accessible content for most with 33% to 50% of success rate.  Or they can up the challenge for silver or gold.  Higher level of challenge rewards more credits.  Credits can be used to randomly unlock items of different tiers.  High tier items, of course, cost a lot more credit.  If you have a bunch of reliable friends to do gold challenge, that is great.  You get to unlock highest tier items at the fastest rate.  What if you don’t?  Not a problem.  You gain credits in a slower rate through bronze and silver challenges.  But you still have access to the highest tier items.  I wish Blizzard could incorporate this to their massively popular online game.
  5. My Loot Is Mine – I know Blizzard is changing how loot works in the upcoming expansion, for some of the encounters.  However, it is still worthwhile to mention that without having to roll against each other like in Mass Effect 3, it wipes away any negative feeling on who should get what.  Suddenly, there is fun, and peace.
Back to the banshees, I am going to meet a few more before the weekend expires.  Don’t forget to check out more pictures here.  I am out.  Wish me luck.

“Oh banshee, I do love to see you go up in flame.”

Categories
For the Geeks

The Much Talked About “Mass Effect 3 Ending” As It Is Today

Here is a spoiler free bit.  Some of you have asked “Everyone says that the ending is bad, what do you think?  Shall I still buy the game?  Which installment shall I start first?  One, two, or three?”  I would say, don’t let what you read or hear dampen your journey.  True, some are outraged by the ending.  But there are also some who like it.  You can form your opinion when the time comes.  The beauty of an open ending is that you write your story.  You complete the ending.  It is back to the very root of role playing, the media of good old pen-and-paper.

You may jump directly into the third installment without playing the previous games.  Provided that you have the patience to read the in-game codex, you may still get a decent understanding of the lore.  Since you do not have a chance to form decisions in the last two installments, the game will decide for you.  The first play through is likely to take you 20 to 60 hours to complete, with an option to have a second play through for a better experience and outcome.  You won’t get to experience a full story this way.  But if you have limited time and resource, getting a taste of the game is better than having none.

Some would suggest new players to start with the second installment (first-person-shoot lovers I reckon).  Would you watch The Matrix starting from the second episode?  If you have 80 to 200 hours to burn, I strongly recommend to start from the beginning.

I hope this answer some of your questions.  Now, let’s talk about the controversial Mass Effect 3 ending, an ending that results in the game developer to expand this summer due to online feedback.  There will be spoilers from this point onward.  Be warned!

“I am Commander Shepard.  5 years I have traveled across the milky way in the name of humanity.  Is this really the end?”

SPOILER WARNING

The Year is 2186

It is hard to imagine that in less than 200 years, humans would travel across the milky way, encountering alien races, and realizing that we are a rather primitive race.  There are far more advanced races in the outer space that pay little attention to our humanity.  That is until a dark force launches a galactic level attack to all organic life.

The Reaper

Initially, no one believes Reaper exists.  It turns out to be a highly advanced machine race of synthetic-and-organic spaceships.  The entire sentinel race lies dormant within the dark space for thousands of years.  When it wakes up, the Reaper lays destruction to the entire galaxy by indoctrinating key organic leaders and collecting the organic life one-by-one for processing.  The suitable ones are dissolved and incorporated into Reaper’s gestalt consciousness.  Most are used as raw materials in building the Reaper troops.  During this cycle of extinction, none will survive except a very few.  After Reaper has done its job, it goes back to hibernation in dark space and waits patiently for the next cycle.  The few that are left behind will yet again populate the galaxy.  The cycle repeats.

Its Purpose?

The Reaper believes that in every cycle, there is a natural tendency to chaos.  Organic life will create synthetic life and once synthetic life reaches a certain level of intelligence, they will rebel against their creators.  Reaper’s job is to maintain this fragile balance by harvesting all the organic life at the end of each cycle leaving only a few for a reset.  Does this sound like Zion in The Matrix?  It sure does.

What creates the first Reaper?  When the galaxy is left alone, will organic and synthetic life form become one?  Is the Reaper trying to halt the evolution so that they will continue to be the most superior race in the galaxy?  The lore does not explain this bit.  I could only imagine.

Take Earth Back

Back to current year of 2186, the Reaper invades Earth.  With 400 processing centers killing 1.86 million human beings a day, it will take a decade for the Reaper to complete the extinction protocol.  The human resistance led by Anderson is not going to hold the Reaper for long.  Commander Shepard, that is you, needs to rally the races from across the galaxy to save Earth.  The problem is, why would other advanced races lend their support when their homelands are invaded by the Reaper?  What makes Earth so special?

The Crucible

Because human has discovered the blueprint passed down by previous cycles to build the ultimate weapon of mass destruction – the Crucible.  And we are building it.  The construction of this weapon of mass destruction has soaked up all the knowledge and expertise, as well as resources contributed from all races (or from most depending on how well you play your political game).  The Crucible has become the only hope galaxy has against the Reaper.  All is well but there is a missing component – the Catalyst.  Without it, the Crucible will not work.  No one knows what the Catalyst is.  It seems that all attempts in building the Crucible by the races from the previous cycles have failed.

The Human Politics

While Commander Shepard goes about getting other races on board, humanity is breaking up from within.  The organization Cerberus led by Illusive Man believes that human have found a way to control Reaper.  With Reaper by our side, humanity can rule the galaxy.  Hence, instead of human working together, internally, we are fighting against each other.  You may think that it sounds stupid.  But our human history says otherwise.

Shepard does not think that controlling Reaper is a good idea.  Because it is a power we do not understand.

The Citadel

The Citadel is a space station that has multiple functions.  It is where the Council and the ambassadors resides.  It is where a lone Reaper vanguard signals the invasion at the beginning of each cycle.  And, it is also the Catalyst as discovered by Illusive Man.  Needless to say, Citadel is an important asset to all life in the galaxy as well as to the Reaper.  When Reaper learns that human has discovered the secret to complete the Crucible, they transport the entire Citadel to Earth for protection.  Why Earth?  I suppose it is where their majority of forces are at.  And they have the knowledge that Earth will be where the final showdown takes place.

The Final Assault

After the Reaper knows the coalition’s intend to counter attack, the war is escalated.  All the war assets Commander Shepard gathered throughout the milky way have made good with their promise and they launch an attack to the Reaper on Earth.  Meanwhile, Admiral Hackett together with his feet is bringing the Crucible to be joined with the Citadel.  The only problem is that Citadel’s defense system has made it closed up from within.  In order for the Crucible to work against the Reaper, the best guess is that Citadel has to be functional.  Someone needs to get into the Citadel to open it up.

Since Reaper has opened up a conduit (or a vertical beam of light shooting from Earth’s ground up to Citadel in the sky) to facilitate the transport of human specimen for processing, the coalition’s plan is to launch a ground attack so that Shepard and the coalition forces can get to the conduit and hence reach the Citadel.  As expected, the conduit is heavily guarded by the Reaper.

The Little Boy

In the beginning of this installment, Shepard has found a little boy hiding in one of the buildings on Earth destroyed by the Reaper.  For some strange reasons, Anderson who is with Shepard does not see the boy.  Only Shepard can.  The little boy refuses to go with Shepard and evades the building by himself.

Just before Shepard leaves Earth to rally the alien forces, Shepard sees the little boy getting into one of the transport ships.  The ship does not make it and the little boy is killed in action.

Throughout this third installment, the little boy appears in Shepard’s dreams.  At times, the dream ends with the little boy engulfed in fire.  One time, the dream ends with both the little boy and Shepard engulfed in fire.

The Crash Landing

Back to the final assault, Shepard and the coalition have made a significant impact on the ground against the Reaper.  It is just a matter of getting the coalition transported to the conduit when Shepard’s ship unfortunately crash landed near the beam of light.  All of a sudden, the environment seems dreamy with Shepard and the coalition running to the conduit on foot, dodging fire power shooting from above.

After Shepard makes it to the conduit, Shepard is beamed into the heart of the Citadel.  There are piles and piles of dead human bodies awaiting to be processed.  The scene is unfamiliar and as Shepard enters the gigantic control room overlooking Earth, Anderson is already there.

And so is Illusive Man, who appears to have been indoctrinated by the Reaper.

Under the influence of the Reaper, Commander Shepard shoots Anderson, and then manages to convince Illusive Man that all that he has done is not for humanity, but for the Reaper.  After such realization, Illusive Man shoots himself.  Shepard reaches for the control panel and opens the Citadel up.

Is this the end?

Meet the Catalyst

Apparently not.  Even when the Citadel is operational, nothing happens.  Crucible, the weapon of mass destruction, is not doing what it is supposed to.  What is missing?

As Shepard suffering from multiple combat wounds collapses onto the floor, Shepard is ascended to the top of the Citadel and a ghostly figure that resembles the little boy Shepard has met at the beginning of the installment appears.  It turns out that this ghostly figure is the Catalyst.  He designs a solution for the Reaper to carry out what needs to be done in each cycle: bring order to chaos.  In the past millions of year, Shepard is the only organic life that makes it this far.  So, according to this ghostly little boy, this warrants a new solution.  Shepard has a decision to make.

Why then a human being gets to decide the fate of the galaxy?  Why doesn’t the Catalyst stick to the plan of ascending the older races (i.e. killing) and hence allowing the newer races to flourish in the next cycle?  Does the Catalyst believe that organic life has reached a stage whereby a final peace can be attained?  Or does the Catalyst believe that it is possible to build another Reaper race if need to?

What is the Catalyst?  Like the architect in The Matrix?  What does the Catalyst get out of this?

A New Solution #1 – Destroy the Reaper

Shepard is given three options.  One is to destroy the Reaper.  It appears to be something Anderson would do.  By choosing this option, not only the bad Reaper is destroyed, but also all other good synthetic life as well as major technology currently exists in the galaxy.  The ghostly little boy a.k.a the Catalyst thinks that by choosing this option, chaos will return.  Wouldn’t this go against all that the Catalyst has planned for?

Interestingly, whatever decision Shepard makes will lead to a destruction of all the Mass Relays in the milky way.  Intergalactic travel will no longer be possible.  I suppose from the Catalyst’s perspective, the sole purpose of the Mass Relays is to facilitate Reaper invasion.  Perhaps, this also hints that the Catalyst has decided to put the old solution to rest for good?

Not only that, no matter what, Joker – the pilot of Shepard’s spaceship – will leave Shepard behind and evacuate Earth together with Shepard’s squad mates.  A curious decision Joker has made.  I suppose it is an unspoken piece of story that Shepard must have signaled Joker for the escape.

Imagine for a moment that you are Commander Shepard.  You have no foresight what will happen, though you are presented with scenarios promised by an entity you did not know until now.  Would you order your spaceship to evacuate, along with the coalition forces that are fighting the Reaper in space?  There is no certainty that Earth will be saved (in fact, for some players, Earth will be destroyed).  Why take unnecessary casualty?  Evacuation, in this context, seems to make sense.

A New Solution #2 – Control the Reaper

This second solution seems like something Illusive Man would do.  Shepard could choose to control the Reaper.  But Shepard will die.  My interpretation is that before Shepard perishes, Shepard can issue one final order to the Reaper.  It could a retreat.  Or it could be anything else.  The ending never says.  It is up to your imagination.

A New Solution #3 – Synthesis

Neither of the first two solutions seem ideal.  A part of me believes (or made believe) that when the dust is settled, chaos will return. Reaper may in fact have a role to play in order to ensure the continuation of organic life.  A third option is to synthesize the two by combining the DNA of the Reaper and the organic life.  This becomes the pinnacle of evolution when we are part organic, part synthetic.

This is an attractive option because – again my interpretation – this could be the final test that says our universe is ready for synthesis.  Through Shepard’s action, organic life has stopped fighting against each other.  First time in the galactic history, all alien races stand united.  This could well be the reason why the Catalyst is giving Shepard a free will to decide the fate of the universe.  Reaper could be destroyed, but in doing so, chaos returns and a new Reaper will rise to bring order to the galaxy.  Reaper could be controlled, but the cycle may return.  Synthesis appears to stop the cycle and bring forth the ultimate peace.

There is a small price to pay.  Shepard has to pour his or her energy into the conduit in order to initiate the process.  In doing so, Shepard will cease to exist.

Decision, Decision

Option one appears to be the only option that Shepard may survive.  But many have sacrifice their lives to get to this far.  If this is it, wouldn’t it be selfish for Shepard to think of self perseverance at this final stage?  Wouldn’t self sacrifice be a beautiful ending to such a long saga?  An ultimate sacrifice as decided by the individual player and not by the game developer?

You get to choose to live or die.  You get to decide on the fate of the universe.  Before the final assault, while Commander Shepard is having a final word to the squad members, one has already hinted that the battle ahead will be both physical and mental.  Even Shepard has prophesied that he or she may not join them for a retirement but rather seeing them from Heaven (OK, Mass Effect has no religion so it s not explicitly written as Heaven).

On the record, I chose option three.

Indoctrination Theory

I felt good after choosing option three.  BioWare has mentioned that the journey of Commander Shepard ends in Mass Effect 3.  It is the pinnacle of evolution and it is an option that has to be earned through the three games.  Depending on your war assets, you may not have option three.  You may not even have option two.

After a few hours savoring the victory that is five years in the waiting, suddenly, something hit me.  Was I not supposed to kill the Reaper?  That was my mission, was it not?  To destroy the Reaper at all cost?  What was I thinking?  I did some research on the Internet and I have found this wondering video that explains a totally different interpretation: Indoctrination Theory.

Under this theory, it is said that since Commander Shepard has proven to be a force to reckon with, it is of Reaper’s priority to indoctrinate Shepard in doing its will.  However, since Shepard’s will is exceptionally strong, this indoctrination process takes time.  This explains the dreams and vision Shepard has experienced (codex on Reaper indoctrination can be found in here), as well as all the discrepancies in the ending sequence.

What if, from the moment Shepard crash landed near to the conduit to the final moment Shepard finalizes a decision, nothing is real?  As in, it all happens inside Shepard’s head in this final stage of indoctrination?  Are you as an individual player being deceived to do Reaper’s will?

If so, this could be a monumental milestone in our video gaming history.  Millions of gamers are manipulated by the game developer to potentially choose an option to do Reaper’s will.  Some of us have forgotten our mission and our identity dies in the process.  This explains why option one is the only option whereby Shepard may potentially survive.  This is evident by the final clip when we see Shepard gasps and wakes up inside a pile of debris.  My interpretation is that after Shepard has fought off Reaper indoctrination will he or she wake up from the crash landing.  The war still goes on.  But it is likely that some may have already been beamed up into the Citadel and fired off the Crucible.  It could well be Shepard who does the honor of firing.  Either way, it does not matter.  The battle is won when the last Reaper defense to the conduit is broken, be it as Shepard being indoctrinated or not.

The Legend Continues

Like some of the European movies, Mass Effect 3 has an open ending that is up to our interpretation.  Regardless of the option chosen, there is a small video clip showing a grandfather telling the Shepard story to a little boy.  Whether or not you buy the indoctrination theory, humanity continues for at least a couple of generations.

In my opinion, while the story of Shepard ends here, the Mass Effect universe may continue.  We are introduced to some of the troops who broad the same transport ship and fight alongside with Shepard towards the end of this game.  The war may not be over.  For all we know, BioWare may create a new Mass Effect game from another character’s perspective.  Or they may make Mass Effect a massively multiplayer online game in the future.

Even when the franchise ends right here right now, it is still one of the best sci-fi themed video games we have seen in recent times.

“Who is going to inherit this helmet?”

Categories
For the Geeks

World of Warcraft: Mists of Pandaria Beta Test – First Impression

Hooray!  Blizzard has sent me a beta invite for the testing of their upcoming expansion Mists of Pandaria.  Not that it was a huge surprise, really.  Because I have signed up for their annual pass deal and I know, eventually I will get an invite.  Still, it is good to get a rather early invite as I have been a loyal subscriber since its 2004 launch (OK, my payment lapsed for a couple of months because my credit card has expired but they really should have follow-up).  One of the first 200,000 lucky ones, I am.

“Oh my, guess what I saw when I first logged into the beta test server.  So many pandas!  I think I am getting panda phobia!  Note: Each panda you see in this picture represents one online player.”

I enjoy beta testing.  The last one I did was for the upcoming Diablo III.  I get to see an evolving product, based on testers’ feedback.  That gives me more insight on Blizzard’s design strategy (like how they value UI friendliness in Diablo III looking at the tweaks they do).  If you do get a WoW beta invite, here are some friendly reminders to make your journey more rewarding:

  • Beta means that it is an unfinished product, although Blizzard does reveal beta at its finest quality.  You get to see its beauty at its rawer form.  But you also get to see some rough edges.
  • The server is going to lag like crazy, regardless of your network performance.  It could be frustrating.  Hey, look at the bright side.  How often do you get to see hundreds of online players crowded in one place?  Nightmare no doubt.  But you would cherish this insane moment looking back.

“So I created a female pandaren.  Character customization seems to give me 14 face options.  Unlike the male pandaren, there is no customization option for the female face shape.  Just different color patches. Is it because we are at the beta stage?”

Female Pandaren

I don’t think I would try out the 85-90 high level zones in this beta testing.  Because I want to save the experience for my 10 characters.  Moreover, I don’t want to be sick of it by the time Mists is released.  What I do not mind is to try out the new pandaren starting area a couple of times since at most, I would only experience it once when this expansion is live.

The new pandaren race – silly as some may say – is down right adorable, especially the female pandaren.  I must say though, the female race looks a bit plastic to me, almost like a robot in her god forbid cuteness.  Maybe just a matter of getting used to.  Also, I observe that not all customization features are opened as of now.  The male version’s face customization varies the shape of the face.  The female version seems to vary the color pattern only.  I am not sure if it will be the case for the live version.

You can have a black and white pandaren that looks more like a panda.  Or you can have an orange version that in Cynthia’s words, looks more like a fox.  Female orange pandaren comes with a big orange tail too.  Alternatively, if you wish, you could have a hybrid look.  Black and white face with an orange body and in the case of a female pandaren, a fat orange tail instead of a tiny stub.

Female pandaren, in my opinion, is a bit short and plump.  I think I may roll a male pandaren when the time comes to save me some money to do a sex change later.

“Stop humping that scroll you silly pandas!  How are we supposed to click it when there are so many pandas crowded at it?!  Note: The trick is to pan the camera as show and keep spamming right click on the top right corner of the scroll.  You will get it eventually.  Also, if too many pandas are standing on top of the quest giver, press SHIFT-V and interact with the NPC’s green name plate instead.”

New Monk Class

It has been a while since Blizzard releases a new class for World of Warcraft.  So I rolled a monk class.  This new class is quite possibly what I look forward to most when Mists is live.

Some online reviewers describe the new monk class plays like an arcade game, combo-like button meshing and all.  I was a bit weary when I first heard about.  After experienced 11 levels of playing a monk, it is not as dramatic.

True, there is no more auto attack.  It plays like a rogue and shares the same energy pool concept, except that the combo points are not with the enemy but upon the monk herself.  This new resource called Chi can be accumulated up to 4 points.  Chi does not dissipate over time, unless you log out.  Some abilities generate Chi while others consume it.  For example, at level 1, you can consume 40 energy, perform a Clobber, and whack your target with your weapon (in my case, a staff).  Clobber generates one Chi.  You can also consume a Chi and whack your target with your hand – Tiger Palm – while you regenerate energy.  Tiger Palm deals more damage when the target is above 50% health.  So common sense would tell you to whack your enemy with your palm at the beginning of the encounter.  Perhaps even unload your Tiger Palm at that early stage when you have excess Chi.

Once your enemy drops below 35%, you can perform a Blackout Kick that has a 3 second cool down.  Blackout Kick consumes 2 Chi and it refunds 1 Chi if the target is dead by your kick.  So in effect, it would consume 1 Chi if you kick properly.  The so-called combo move is really how you wish to optimize your abilities based on the target’s health.  You cannot spam Clobber because that consumes energy.  You cannot spam Tiger Palm because that consumes Chi.  And you cannot spam Blackout Kick because not only does it consume Chi, it has a cool down.  With a potential to specialize into tank, melee damage, and heal, the new monk class sounds interesting.

All you need to do is pray that you don’t lag.  Because there is no auto-attack to save you.

“The artwork of the new pandaren starting area is colorful and beautiful.”

The Pandaria Artwork and Quests

While I am not overly excited by the oriental theme (strange eh given my background?), the artwork is colorful and beautiful.  A lot of work must have poured into the new starting area.  The oriental music background sounds good too. Unlike the Cataclysm new races’ starting areas, in this upcoming expansion, Blizzard has minimized phasing technology so much so that it does not matter at which stage of the quest line you are at, you can always see your friends.

Truth be told, I am not against phasing technology.  The downside is that the world around you seems a lot emptier than it really is.  Players at a different stage of the quest don’t necessarily see each other’s presence.  Till today, I still think that the goblin’s starting area is the best, out of all.  Tight storytelling, full of colors and insane humor.  Questing in the new pandaren starting area appeared to be a bit bland, initially.

“OK, I need three carrots and three turnips.  Where shall I begin?”

The quests in pandaren staring area can generally be broken down into a few types.

  1. Help someone to kill some unpleasant enemies.
  2. Help someone to collect some useful items.
  3. Take someone to somewhere.
  4. Go somewhere with someone.
  5. Defeat a mini boss.

#1 and #2 often go hand-in-hand.  So in Mists, you can almost predict what your next quests are going to be.  To be honest, I yawned (staying up till wee hours trying to defeat server lag didn’t help).  But I got through them nonetheless.

“What is this creature following my panda?!”

Maybe I am getting too old for this expansion.  Mists seems to have a playful undertone to the entire setup, unlike the previous expansions.  You wake some creatures up.  Play with some creatures.  As a pandaren, you start off as a neutral race.  You get to interact with two pandaren NPCs that are supposed to help you decide if you wish to join the Horde or the Alliance at the end of your journey as an initiate.  Later in your starting area, you get to interact with traditional Horde and Alliance races as well.  I wish Blizzard could work more quests into this part of the journey, to give players a better sense of which fraction their way of life is to be.  As of now, it feels a bit too shallow.

In retrospect, I really enjoyed the blood elf and draenei starting areas.  The quests take you to around level 20 and reward you with some good blue quality items.  For pandaren starting area, provided that everything stays the same as beta, you will get to level 11, and wear a set of white inferior items.

I am quite a sad panda.

“When you roll a panda, you start on top of a giant turtle who has a Chinese name.”

Closing Thoughts

I must admit that I am not overwhelmed with the new race’s starting area.  Maybe because I was not playing with my friends and the server lag was understandingly horrible (no complain on the latter).  The new female pandaren artwork is a bit too cute and plump to my taste.  The overall artwork though, is beautiful.  The quests are still linear, not much innovation I have seen except the one you have to stand on top of a log to dual with other NPC monks.  The entire journey, coupled with the server lag, took me 5 hours to complete.  That includes reading the quest text.  By then I have chosen which side I am on.  When this is live, I would not expect anyone to spend more than 3 to 4 hours on this starting area, which is kind of short.

The new monk class though, sounds promising.  Now, I wish we have tri-spec instead of dual-spec.

“My life is for Horde!  Hellscream took me in with open arms, not without a very scary and lengthy speech (or wall of text).  When will Blizzard give us more voice acting?”

Categories
For the Geeks

Mass Effect 3: First 40 Hours, What A Blast

Books and movies tell us stories of heroes whom we may or may not be able to relate.  Video gamers are at the frontier of active entertainment.  When you play an epic game like Mass Effect, you write your story.  You make your decisions and live with the consequences.  No longer are you sitting back at your sofa or bed reading or watching a story unfolds.  You are the story.  It is your world that is in jeopardy and it is your galaxy that you are going to save.  You lay waste to the enemies at the battlefield.  You engage in a romantic relationship in the mist of this galactic warfare, making friends and enemies along the way, and making difficult decisions whereby morality is not as black and white as you would hope.  You are Commander Shepard.  You can be male or female, straight or not.  You can make your Shepard looks completely different from the Shepard your neighbor is playing.  It is a franchise not to be missed.  So, game on!

Single Player Mode

“Make no mistake.  This is girl power!” – A screenshot taken from within the game.

If my memory serves me right, the first installment was released five years ago.  Then we have the second installment released in year 2010.  For many fans, this space-role-playing-game-slash-first-person-shooter franchise has been a long affair.  Decisions made in Mass Effect are carried forward to Mass Effect 2.  And now, Mass Effect 3.

Are you new to this franchise?  Here is what you are going to do.  Start with Mass Effect 3.  Preferable get the Digital Collector’s Edition (From Ashes DLC is a must).  You get to experience the climatic ending of a trilogy.  Since you have not played the previous games, the background story has been defaulted for you.  There is enough in-game codex for you to catch up on the lore and technology.  Once you are done with the first play through, go back to the original Mass Effect.  Finish it and import the saved game into Mass Effect 2.  Make sure you buy the Arrival DLC (downloadable content).  I regret missing that important story link.  Then play Mass Effect 3.  The experience will be more holistic.  But that will certainly take a longer time.

Besides the benefit of carrying through your stories across the installments, when you import your first game into the second, you get a little boost to your character’s level and resources.  And when you import your second into the third, you get a massive level jump of 30.  That is pretty neat and rewarding.

“OK, I see a Reaper.  I ain’t gonna down that thing, am I?”

The original Mass Effect has its charm.  I in particularly like how immerse the game is.  In order to explore a foreign planet, you land onto one with a vehicle.  Some terrains are so irregular that navigating would be a pain if you fail to observe the best possible path.  You get out of a vehicle to interact with the environment.  You could talk to your teammates during any mission.  Back then, the technology was so advanced that no ammunition was required.  You could shoot as long as your weapon did not overheat.  There was inventory management.  You got to modify your weapons, assign weapons to your teammates.  It was a role playing game in space, with a bit of shooting.  The ending moves me to tears, every time I experience it.

“Check out the field of depth in Mass Effect 3.  This game is an art.”

Mass Effect 2 has turned into a first person shooter first, role playing second.  I like the original Mass Effect a lot, and felt somewhat betrayed.  Ammunition (or rather thermal clips) – the hallmark of a shooter game – was and still is a must.  God knows why enemies left behind ammunition all over the floor for you to pick up and shoot them with.  At the end of each mission, there is a scoreboard to tell you how well you performed.  Loading screens replaced elevator rides that were used to be an opportunity for news announcement.  You could not talk to your teammates during missions.  Planet exploration has turned into scanning through the terrain thousands feet above ground.  All these shooter friendly mechanics killed the immersion, just a little bit.  The ending did not move me.  I played once, and stopped.  Mass Effect 2 is still good.  The story in between is compelling.  The computer graph is beautiful.

“Space traveling is like previous installments.  Scanning planets though has an overhaul.”

Mass Effect 3 so far seems to be a happy medium of the two previous installments.  From the role playing view point, there are enough side missions to keep me happy.  The dialog is lively.  I cannot help but chuckle at some private jokes (like Conrad on thermal clips).  Each dialog has at least two types of responses: paragon or renegade.  You can be a ruthless Shepard.  Or a nicer Shepard.  There are big decisions to be made.  What I like about this installment is that prior to that decision, you get to see things in different perspectives.  At times, that turns the decision making process even harder than it already is.  Characters who survive the last two episodes according to your actions and decisions make a return to Mass Effect 3.  Romance can be rekindled.  All those people you have saved in the past?  They are going to lend a helping hand either directly or indirectly.  One noteworthy improvement on this third installment is that characters move around quite a fair bit in and out of the ship.  Most of them are no longer stationary at the same location waiting for you to have a conversation.  Some may even have a conversation between themselves.

“Centered to the galactic survival is the War Assets.  Commander Shepard must travel all over the Milky Way to rally support.”

In Mass Effect 3, everything you do – be it as main or side missions – contribute to the chance of success ‘when the time comes’.  The story begins with Earth being under attack by the Reaper – a mechanical race that purges organic life forms in cycles.  In fact, the entire galaxy is under siege.  As Commander Shepard, you must leave Earth and rally the support from all alien races, friends and foes, to save Earth.  Given the political complexity of the different races, it can be a tedious and dedicate matter.  Those numbers add up.  Every trooper you add into the War Assets matters.  Even the most insignificant mission seems significant when looking at the overall picture.

“Overlay on top of the War Assets is Galactic Readiness.  If co-op mission is not your cup of tea, 50% of readiness is all you get.  But fear not, according to BioWare, you can still have a good ending if you complete enough missions in the single player game.”

By default, on the single player mode, galactic readiness is set at 50%.  You may be able to gather 10,000 strength.  But effectively, you get half of it.  To boost it, you have to play co-op missions.  Fortunately, even as someone who hates co-op first person shooter mode, I love Mass Effect 3 multiplayer mode.  Before I get there, let’s talk about the combat.

I am not a fan of first person shooter.  So I struggled a great deal with Mass Effect 2.  In Mass Effect 3, it is even harder.  I have to take cover, jump over obstacles, dodge, and sprint.  On top of that, I have to aim and shoot and use my bionic power.  Some may disagree.  But I find the control a bit clunky.  My character somehow does not do what I want all the time.  I get stuck in cover, wanting to run through door only to find myself going in cover, and etc.  But I live.  I learn to cope with the mechanic and enjoy the game.

“Weapons now come with a level.  And you can modify them as well.”

Another reason why I feel that this installment is a good middle ground between the previous two is that weapons now come with a level, and means to modify them as well.  I sense a better incremental progression without the headache of inventory management.  Because the total number of weapons you carry adds onto your weight.  That inversely affects the recharge time of the bionic power.  Hence, there is a trade off on what to bring to the battlefield.  This varies between different classes of course.

Multiplayer Mode

Not in a million years would I imagine myself liking the multiplayer aspect of the game.  I am not a competitive first person shooter.  And I don’t like shooting other people.  In Mass Effect 3, multiplayer is a co-op mission.  Four players go against the enemies in 11 waves that last around 20 minutes.  It is fast pace, action filled, and quite honestly, doable.  Even for a novice like I am.  I have so much fun that lately, I spend more time playing co-op mission than the single player mission.

“In co-op mode, you don’t get to play as Shepard (thank God, imagine the otherwise).  You are one of the foot soldiers who answer to Shepard’s call and stand against the enemies.”

Co-op missions are rewarding.  There are three ratings – gold, silver, and bronze – according to difficulty level.  If your team succeed, you receive a heap of experience points and credits.  Credits can be used to purchase rewards that may include one time use items, better weapons, and unlocked characters.  Receiving the same weapon increases the weapon’s level.  Receiving the same race, sex, and class combo gives you experience bonus.  You can take control of multiple characters of different classes.  Once one of the characters reach the level cap of 20, you may promote him or her to the single player story and add that into War Assets.  This action increases your leader board rating as well.  More importantly, each co-op mission you complete ups the galactic readiness.  From my experience, it does not take long to get that index from 50% to 100%.

“There are four types of packs that cost a certain amount of credits, or even real money.  You may gamble for an expensive pack for a better chance of getting some good rewards.  Or you could go for the cheap Recruit Pack to quickly level your weapons and mods.”

In Summary

Initially, I wanted to continue my First Eight Hours series with Mass Effect 3.  That is proven to be impossible.  I spent the first eight hours admiring the in-game artwork, talking to other in-game characters, and refreshing my knowledge of the lore with in-game codex.  Completing missions now require you to pay good attention to the dialog.  Combat mechanic has also become more complex.  Even the planet scanning mini-game requires me to run like hell when my ship is spotted by the Reapers.  All in all, Mass Effect 3 is, to me, the hardest of the three installments.  But once I get over the initial learning curve, I am cruising and enjoying the journey.  I like both the single and co-op aspects.  I do not know when I will finish this game.  When I do, I will certainly discuss the ending here.  No spoiler on the comment section please!

“The female version of my Commander Shepard looks like this.  What about yours? How does he or she look like?”

 

Categories
For the Geeks

Nokia Lumia 800 – First 7 Days

Nokia passes me a review unit and wants to hear what I think of the Lumia 800 Windows phone.  Sure.  Especially some of you have expressed your interest on this phone.  As always, I am not going to rate a product because what works for me may not work for you, and vice versa.  I am not technically inclined so I am going to type out what I observe from a everyday user’s perspective.  To my new readers, I have done a fair bit of review work on Symbian phones and have now moved onto the Android platform.  I am aware of such a thing called iPhone, though our paths have yet to cross.  And here I am, reviewing a Windows phone.  Throughout this review period, it is also fortunate for me to hear feedback from friends who have used different platforms.  In a way, I hope this article is as objective as it can be.

Love that Shape

Looking at form factor, no doubt, Nokia Lumia 800 is a winner.  Arguably the most beautiful phone made today.  This phone feels solid.  It is slim and  sleek.  And it features a fully enclosed design.  No longer are you able to have physical access to the battery and its internal components through the back of a phone.  The only opening is a tiny latch at the top that elegantly conceals the USB outlet.  It can be popped open with the right touch at the right spot (hmm).  If you peep deep inside, you may find the only screw you can find in the entire phone.  Once the latch is opened, you may slide the MicroSIM holder out and change your card.  The entire operation does not require an external tool.  Screen lock button is placed by the side of the phone.  It is naturally positioned at where the index finder is, rather than on top like most phones do (or if you are a left-handed, your thumb).  When I switch back to my old phone, I begin to realize how uncomfortable it is to lock the screen using a button at the top.

It is hard to describe the glass screen in words.  You have to see for it and feel it yourself.  The glass appears to curve towards the edge, so smooth that you can glide your finger through the surface.  And the glass design flows through the sides of the phone.  The screen size is 3.7”.  Those who find that the smart phones are getting too big these days may like the size of Lumia 800.  The screen appears as pitch black when viewed directly above.  But it turns dark grey when viewed from a side angle.  New phones these days manage to remain black throughout the different viewing angles.  I prefer my screen to stay black.  If this does not bother you, it probably means nothing to you.

Unlike some other brands, the Nokia logo remains subtle.  So are the three touch screen buttons at the bottom of the phone.  All in all, an elegant form factor Lumia 800 has delivered.

User Interface, Touch Screen, and Responsiveness

When you first interact with Nokia Lumia 800, the first thing you would notice, from the user interface point of view, is how sleek and economically simplistic it is.  The background remains black and the contents stands out in white.  The first page consists of a list of tiles that are of a color theme of your choice.  Some of the tiles appear very much “alive”, constantly updated with relevant information.  Such as the number of incoming messages you have, your friends’ latest activities, and the latest notifications from that social network.  Swipe to the second page presents you a list of applications.  Hold the back button at the bottom and you can scroll through a list of applications currently running in the background.  Hold the home button and you can activate the voice command.  The third button connects you to Bing, Microsoft’s very own search engine.  No, you can’t configure that to other search engines, the best I know.

I am not a fan of virtual keyboard on smart phones.  Nokia Lumia 800’s virtual keyboard has changed my perception.  It is accurate and utterly responsive, even on such a small real estate.  Its auto-correct function is intelligent enough to correct my typos while leaving some of the words that are not in the dictionary alone.  To be honest, I am surprised that I could type that well on a virtual keyboard.  Cynthia concurs with me as well and she is now holding onto the phone, tight.  Words with spelling errors are highlighted, very much like what Microsoft Office does.

This phone is powered by a single core 1.4GHz processor.  Depends on the experience with your current phone, you may be thrilled or you may not.  During the review period, looking at the standard out-of-the-box features, the phone is responsive.   Some third party apps though, could be quite slow to start up.  I will cover that in later section.  Lumia 800 has a screen resolution of 800×480.  It is comparable with some Android phones but is slightly behind iPhone.  The difference is noticeable to some.  Weighed at 142g, it is as heavy as iPhone, much heavier than my Android phone.  I suppose that is the price to pay for a metal casing rather than a plastic one.

Lumia 800 has an internal storage of 16GB.  Like iPhone, that cannot be expanded.  I am using a 8GB Android phone and I am struggling with space.  Personally I would prefer a larger storage.  Like 32GB or 64GB.

On voice command as well as search by voice, my friend Jason and I have tried out different scenarios.  The results could be quite hopelessly hilarious.  In general, the “call” command seems to work well.  You could say, “Call Wilfrid” and the phone would call my number immediately.  Or you could say, “Call Jason” – which by the way I have a few Jason entries in my address book – and a list of Jason is displayed for the picking.  We have tried the “find” command and could not quite get that to work.  We have tried the voice searching and voice typing function in a rather noisy environment.  The results did not seem to be consistent.  How often do you use the voice command?  Pretty seldom for me.  So, next.

It is All about Contacts

One major headache when you switch to a different brand is what to do with your current address book.  Different manufacturers provide different ways for you to overcome that hurdle.  With Android, so long as you can extract your phone book in a CSV format, you can upload it to Google Contacts.  With Nokia Windows phones, so long as you can pair your device with your old phone via Bluetooth, you could extract the numbers into your new phone.  I have tried pairing Lumia 800 with my Android phone.  That works.  I have yet to make it work for iPhone because iPhone somehow refuses the Bluetooth connection.  I don’t know.  Perhaps Apple is a jealous lover who wants you for life.

You could also link your Facebook, Yahoo!, Google, Microsoft Live, Twitter, LinkedIn, Nokia Mail, and Outlook accounts into Lumia 800.   This has a few interesting consequences.  First, MSN Messenger and Facebook Chat are integrated with SMS.  So communicating with your friends through these channels becomes seamless.  Now, why doesn’t Lumia 800 include Yahoo! Messenger and Google Talk?  I do not know.  Second, you can have a quasi-holistic view of your friends’ social network activities.  By that, I mean Facebook, Live, and Twitter.  What about Google+?  You guess right.  It is not there.  Third, contacts from Facebook and Live are synchronized with your phone book.  In fact, all the phone contacts imported from your old phone are now automatically added onto your Live account.  Depending on how many friends you have in Facebook, this can be overwhelming.  I don’t recall seeing my contacts from Yahoo! or Google.  Then again, perhaps that gets integrated into my old phone book that is used as an import for my new phone book.  Nokia Lumia 800 will attempt to link similar contacts and these contacts can also be linked manually.  That linkage knowledge resides with the phone.  One advantage of registering these accounts with Lumia 800 is that photos of your friends are now displayed in your phone book.  For reasons beyond my comprehension, I am unable to find the search contact function in Lumia 800.  But tapping onto the alphabet heading (as Cynthia has discovered), allows you to jump to a new alphabet heading of your choice.  Unavailable ones are smartly grayed out.  You could of course create groups to better organize your contacts.

Once you have added your accounts to Lumia 800, you can directly share a photo or a link onto the registered social network sites, exclude Google+ of course.

Who cares about MSN Messenger or Facebook Chat these days when you have Whatsapp?  The good news is that there exists a Whatsapp app on Windows platform.  First year is free.  Subsequent years cost $0.99.  The bad news is that as of today, it is a poor port.  Way too basic compares to my Android version.  It takes 5 to 10 seconds to start up.  I am not entirely convinced that the push technology works all the time.  You cannot mute a certain channel.  The emoticons are not presented graphically.  You can’t tell if someone is typing.  In short, usable but leaving much to desire.

When you register your Google, Yahoo!, and Live accounts with the phone, three mailboxes are created.  These mailboxes are functional.  You can read your emails and you can reply your emails with it.  Unfortunately, these mailboxes do not seem to replicate the delete command to the actual mailboxes in the web space.  So you may need to go back to the web version and delete those read messages again.  You can do what I do.  Have those mailboxes appear as tiles on front page so that you are notified when there is a new message.  Use the mobile web version to operate your emails.  I do that even with my Android phone.

The standard calendar app though not visually pleasing is highly functional.  It gives you a consolidated view of your Facebook, Live, and Google calendars, color-coded according to where the items originate from.  When you create a calendar item, you can choose to create it as a Google item, or as a Facebook invite.  I think it is one of the best out-of-the-box features.

Note: I have not tried Nokia Mail, LinkedIn, and Outlook integration during this review process.

The Web Browsing Experience

This is where the diversity of opinions kicks in.  I have talked to my friends.  Some are happy browsing with their tiny 3.5” iPhone.  I wish that my 4.2” Android has an even bigger screen.  The 3.7” Lumia 800, for me, is too tiny for browsing in portrait mode.  I find that browsing in landscape mode a much better option, although I am not used to such orientation.  It takes about 5 seconds for the Nokia phone to detect and switch orientation.  I find it a bit slow compares to my Android’s sub-second response time.  You may be fine with it and argue that other platforms are too sensitive.

Web pages on average load at a decent speed.  Scrolling and page pinching is silky smooth.  I do however encounter scripting errors in some sites, as well as videos that are unable to be played.  Those videos and  links work fine with my Android phone.  So I gather perhaps that has to do with the browser’s compatibility.  Is it a short term or a long time issue or a one-off problem?  I cannot tell.  Also, I have yet to figure out how to perform a mouse-over action on the Windows phone.  And there is no menu function for selecting text.  You have to “highlight” the word but pressing it.  Sometimes, for some particular sites, that does not work for me.

That Lovely Home Screen

Of the few things that grow on me, the home screen is one.  When you tap the phone by the side and unlock the screen, you are greeted by a home screen.  You slide it up (not from the bottom you Android users but from the middle!) and you have access to the phone.  That home screen has useful information such as date and time, number of unread emails or messages, your next agenda item, alarms if any, and on top of the screen, if you are listening to music, the mini-player is right there.  You can fast forward a track, go backward, and what have you.  You can put your favorite photo as wallpaper.  In the absence of a notification light (duh!), this home screen is the next best thing to provide a summary of activities and more.  Keep tapping, and keep checking.  I wish they have a notification light though.

There is no pattern screen password like the Android phones.  However, you may set up a numeric password of more than 4 digits.

Oh, you can select ringing option on that lovely home screen too.  You can set to ring, vibrate, or ring + vibrate.  What about total silence?  Lumia 800 does not seem to have that option.

Please Fix the Music / Sound Playback!

Of the few things that I wish this phone could better, an improved music playing experience is on top of my wish-list.  Why?  There seems to be some annoying flaws with the whole sound package, however insignificant they seem.  First, plugging a headphone onto the phone triggers a rather sharp clicking sound.  Much louder than any recent phones I have tried.  Invoking any menu items that involves sound also triggers the clicking sound, and some short background noise thereafter.  During the playback of music, at the end of each song, there is a noticeable clicking sound.  Like the sound you hear when you turn off a microphone.  If there is an incoming message notification while you are listening to music, there is a small chance that the volume of the music would suddenly go up (come to think of it, this happens to my Windows laptop as well).  There is no equalizer setting option.  Having said that, the playback quality is not too bad comparing to other phones.  I feel that in general, there is a lacking of a punch so as to speak.  And yes, you can repeat a single song (as a Android user, I drool).

Perhaps I have an unrealistically high expectation due to the Nokia brand.  Nokia used to make high quality hardware, yes?  Or is it a software issue?  Point to note, Cynthia does not seem to pick up these flaws though.  I guess it all depends on how critical you are, when it comes to music.

Oh, That Camera

While you are not going to throw away your DSLR or your mirror-less camera because of this phone, Lumia 800 does have a better white balancing than some of other phones I have tried.  It takes picture fast.  You can even tap the screen once and fire a shot.  There are quite a few camera options you can play around with, including effects and scene recognition.  My sister has tried out the video function.  The only comment she has is that you can’t trim the video from within the phone, unlike her iPhone.  I suppose that would be a good feature to have.  Lumia 800 comes with an 8MB Carl Zeiss camera.  You and I know that megapixel means little for a phone camera.

(Oh, have you read that rumor about that next Nokia’s phone that has a gigantic megapixel camera?)

Other Goodies such as Office, Nokia Drive, Nokia Map, and Nokia Music

When you sign up for a Windows phone, it should come as no surprise that you have access to the Office apps – Words, Excel, and PowerPoint.  You can even create those documents using the phone.  Jason and I have tried out Nokia Drive – a voice guided GPS navigator.  It acquired the signal fast, though it did not seem to accept postal code as a destination input.  Nokia Map is like the good old map.  You can pre-download maps of any country, free.  To use it, you must have a data connection.

Nokia Music allows you to play back music and video contents.  It also has a store that enables you to purchase DRM-free music online.

Let’s Talk about OS

For iPhone, the OS and hardware are both created by Apple.  It is a closed system.  If anything goes wrong, you can always point your finger at Apple.  For Android, the OS is created by Google and each manufacturer creates the hardware, most elect to customize the OS.  You have the manufacture to turn to when things go wrong.  It is a model that may create inconsistent experience among the community because some manufacturers may take a while, if at all, to customize any new OS version.

As for Windows OS, my limited experience tells me that it is like the PC model.  Phone update is done directly with Microsoft Zune.  You don’t need to wait for the manufacturers to tweak and test the new OS version.  Manufacturers then create apps that sit on top of the OS.  The only consideration for this model is that when things go wrong, you have to do some troubleshooting before you can decide who to talk to.  Microsoft?  Or Nokia?

Each model has its pros and cons.  You may have already made up your mind.  To the least, I thought you should know.

What about Ecosystem?

When you buy a phone, it is no longer just a phone.  You are buying into the entire ecosystem.  I am in touch with the gaming scene.  I know that iOS’s games often top the rating chart.  Also, Apple has a lot more cool apps than any ecosystem out there.  Apple App Store is reaching its 25 billion downloads very soon as we speak.

Android ecosystem is not a bad one.  Sure, there are junks inside.  But the top apps are usually nicely done.  Also, Google products are best to be run in Android platform.  When switched to Windows platform, what I miss the most are the Google G+ app, YouTube app, and Google Translate.

As for Windows ecosystem, it does not seem vast though there are some interesting apps.  Many well-known ports are not even good, if at all present in Windows platform.  Whatsapp and EverNote both have a Windows version.  They are just not as good as other platform’s equivalents.

Oh yes, I miss Blizzard’s WoW Armory app.  It took a while for Blizzard to venture into Android platform.  In that sense, as and when Blizzard creates a Windows version of the WoW Armory app, it is a good indication that Windows’ ecosystem has matured to be a worthy competitor of iOS and Android.

The Power of Zune

To update your Windows phone, you must do it via Zune.  To download photos and videos from the phone, you must do it via Zune.  To upload music and podcast to the phone, you must also do it via Zune.  Unless you hack the phone, there is no way to access the phone’s contents using anything but Zune.

Having used Zune, I am impressed by the design.  It must have been created with a touchscreen monitor in mind.  It is user friendly and it is a joy to use.

Now, if for reasons that you are unable to connect your phone to Zune, you are pretty much stuck with a dead phone.  That happened to us on Feb 29.  After some heavy investigation, it seems that Zune had ran into some digital certification problem on that day.  We spent hours trying to troubleshoot.  The good news is, the next Feb 29 will not come until 4 years later.

What Other Reviewers May Not Talk About

Don’t count on the battery life of Nokia Lumia 800.  After some intensive comparative testing, this phone consumes more than double amount of battery with a similar level of activity with, say, my Android phone.  Bring your charger.  Even better, keep your portable charger with you at all time.

Note: I suppose Lumia 800’s battery consumption is comparable to iPhone because my Android phone often beats iPhone on that department by a good margin.

During my 7 days review period, this phone hang twice.  Once was right after a call.  Another time was during web browsing.  Holding the switch for 8 to 10 seconds restarts the phone.  Well, at least there is a way out.

In order to charge the phone, it must be switched on.  I have no idea why it has to be so.

In Summary

I now can see why Nokia is going Windows, instead of Android.  It is a sleek platform, with tons of potential.  I like its simplicity a lot.  No longer do we need to go through some of the mind blowing and technically challenging settings in order to tweak the system.  You don’t even need to figure out if an app should reside on the phone memory or on the SD card.  The entire phone is now a closed system – from external design to internal setup.  The only way to manage the phone’s contents is via Zune – a user-friendly Windows PC application.  For the Nokia fans, it is a joy to see that the company has finally moved away from Symbian OS.  For the Android users, Lumia 800 has the design – both inside and out – that is refreshing.  For the iPhone users, you may feel that Nokia and Microsoft could have done a better job in utilizing the real estate of the user interface.  Or could have made the phone runs faster.  You may even miss a lot of your apps.  Whichever the case is, Nokia Lumia 800 is a phone worth checking out.

My boss’s boss once shared with me over a dinner table that in the not so distant future, iOS will still be there and Windows will rise.  He is not too optimistic about Android.  I am not too sure why.  Perhaps the next time I meet him, I shall casually wave the new Windows phone in front of him and see what he has to say about that.

Categories
For the Geeks

Kingdoms Of Amalur: Reckoning – The First Eight Hours

“My name is Cara.  I was dead and am resurrected at the Well of Souls.  I am reborn with no destiny, thanks to the gnomes.  I am the fateless one.  And I choose my destiny.  I cannot remember my past, nor do I know what my future will bring.  Where is the Well of Souls?  Destroyed, perhaps.  I could be the last mortal in Amalur who has cheated death.  You may say all things happen for a reason.  Why does this happen to me?  I honestly do not know.”

Finally, Kingdoms of Amalar (KoA) is out.  I have started playing the minute the game is live and have clocked in eight hours of play time so far.  I reckon the first eight hours into a game gives us a good feel as in whether or not we shall continue investing our time into playing it.  Hence, I am starting a new First Eight Hours series in my website.  If time permits, I shall write a first forty hours follow-up and post it here.

I doubt KoA would satisfy all the role playing gamers out there.  Even Skyrim – recently awarded Game of the Year by AIAS – may have drawn a fair share of criticism that may or may not work for some.  Below are my observations.  Does KoA work for you?  Only you can decide.

Engaging Combat System

My take after playing the demo is still valid.  I have not seen a combat system quite like KoA in any role playing game.  Using a gamepad for the PC platform is highly recommended.  Because of the flexible character development, you can possibly find a balance that suits your play style.  Special moves can be unlocked.  With the dodging and blocking, charging and slashing, very soon, you may find that you are playing an arcade game.  Yes, all combats happen in real time.  There is no pausing and re-positioning.  You roll, you hack, you slash, and you loot.

Open World, Vast but not that Vast

Some say KoA is an open world.  Some say it is merely zones connected by narrow tunnels.  However you see it, KoA does require a fair bit of walking and exploration.  If you feel that walking is too inefficient, you could sprint.  If you feel that sprinting is not good enough, you could open up the world map and perform a fast travel.

The zones are not that vast.  You do not need to comb through a huge area to look for that something.  It is less likely that you will get lost.  It does not feel too empty like some other open world role playing games I have played.  There are always packs of enemies lurking somewhere, guarding some treasure chests.  Some enemies may spawn from nowhere and charge onto you.  There are herbs to collect, and other mini-games to play such as lock picking and dispel.  Enemies seem to respawn at a regular interval.   So there is no shortage of loots and gold, experience points and action.

“Ah, the great outdoor!”

Artwork has a Cartonish Feel

Some despise gaming environment that is too cartoonish, say it is too dated.  Some dig it.  I happen to love how the fantasy world is painted in KoA, as I am a big fan of World of Warcraft.  Since I have only played the game for eight hours, there are two towns I have seen.  One is colorful and shiny like the picture above.  The other is gloomy and dark, full of spider webs.  I can understand why some may prefer artwork to have more realism.  While I am on the topic of graphics, the retail version has a much higher quality than the demo version.

A Game for the Casuals?

Should games be hard?  As hard as, say, Demon’s Souls or Dark Souls?  Some enjoy dying a million times before seeing the ending.  A true test of skill and concentration.  Some prefer playing a game to relax.  The normal mode of KoA is accessible.  My character has yet to die once.  There were some hair rising moments, including a curse that indefinitely zapped my mana and rendered my character incapable of casting any spell until she visited a healer.  But with a bit of dodging and a bit of potion drinking, my character seems to do fine.  Some gamers find the normal mode too easy.  And they find the hard mode too easy too.  If you are one of those, there are always ways to make such a game very challenging.  Inspiration can be drawn from here.

Questing and Questing, Wait, Where is the Main Story?

Coming from the background of a massively multiplayer online game, I find the questing structure of KoA perfectly acceptable.  Each town is a questing hub.  You get to talk to the town folks, learn the town history from different perspectives.  Some may need help from you.  You may ignore and continue pursuing your main quest.  Or you should spend time doing some side quests.  Of the eight hours I have poured in, ignoring the beginning bit that is more like a tutorial, the time I get to experience the main story is very minimal.  There seems to be so much to do.  It take a quality assurance game tester 200 hours to test out all the quests on easy mode, skipping all the dialogues.  It would probably take more than 300 hours to complete everything, if I so choose to.

I have not completed many quests so far, just a handful because it does take time even to tackle one.  Some do have memorable stories provided that you have the patience to listen through the scripts.  I do.  Because I want to know what I am doing, why I am doing things.  For those who prefer to skip through the audio dialogue, these quests would likely be reduced to the common tpes of kill and collect, collect and kill, FedEx, and escort.

Also, because this game encourages open questing, the main story may not seem as tight as those that are scripted linearly.  Pros and cons, for either approach.  I enjoy both extreme.

“OK then, let’s talk.”

PC Version or Console?

I don’t really have a choice.  Because KoA and FF13-2 are released in the same time period, I play FF13-2 on PS3 when Cynthia is not watching TV and I play KoA on PC when she is.  PC provides a higher resolution but requires you to be seated quite near to the monitor, unlike playing console games on a large flat panel TV.  I play KoA through Origin and my progress is saved onto the cloud online.  You can also take screenshot on a PC.  For trophy lovers, you can more easily brag about your achievements on a console platform, or if you play via Steam.  On PC, the switch between keyboard + mouse and gamepad is seamless.  I don’t think playing KoA using only keyboard + mouse is a wise decision.

I am inclined to say that for some, the console version may be slightly better.  Field of View and Level of Detail – both are hot topics on the forum, a concern for the PC gamers.  KoA may be more tuned to console gaming, from the graphics point of view.  Playing KoA on a PC may cause motion sickness.  I would strongly advised you to play as far from the screen as you can.  And yes, a gamepad would help.  KoA is not a first-person-shooter.  You don’t need to spin your view that fast.

Fancy a Re-spec?

I have not tried the re-spec function yet.  But I read that it is possible to reset all your point allocation and potentially play the game in a completely different way.  If stealth is not your cup of tea, no problem, try out a magic caster, or a strong melee.  If you don’t like your skill specialization, reset it!  If you don’t like a hybrid class and want to try out a pure class, pay some gold and get it done!

For my first play through, I have picked a three-way hybrid class.  She is certainly not the most powerful being in Amalur.  What to wear has always been a struggle (armors are itemized to the pure classes).  But I enjoy a bit of flexibility.  Because I cannot decide.

Did I Mention Player’s Housing?

Without giving away too much spoiler, yes, you can have a house of your own.  You can even pay someone to upgrade your home by stages.  There is a stash that store your hard earned loots.  A mirror that allows you to change your appearance.  Your home is going to be very functional too.  You will see.

“Welcome to my home in Amalur!  There is a bedroom upstairs and a basement below too.”

Categories
For the Geeks

Final Fantasy XIII-2: The First Eight Hours

In the opening scene of Final Fantasy XIII-2, when protagonist of the previous episode Lightning rode in her new divine outfit carrying a silver shiny shield, I was in tears.  I could not breath and my emotion ran high.  This is the pinnacle of video gaming when audience are fully immersed into the story, or rather, a series of stories.  International fans have played through part one.  We were moved and we want more.  For a moment, perhaps a brief moment, we could forgive and forget how the game developer Square Enix destroys the franchise by releasing the disastrous Final Fantasy XIV Online.  So, time for a rewind.  We move forward from episode thirteen to episode fourteen and now back to thirteen part two.

I sincerely hope that the genre Japanese Role Playing Game remains as it is.  Trying to please the West too much may lose this genre’s unique flavor – beautiful animation, deep dialogues, and wild imagination in all possible dimensions.  Not to say that I do not enjoy Western RPG.  I do.  But the two should have distinct flavors.

In some ways though, the inevitable influence is there.  This new installment has been improved upon based on international fans’ feedback.  The story is less linear.  Many cut scenes you could choose not to trigger if you prefer action to sit back and enjoy a good anime clip.  Even the cinematic clips now demand your full attention.  Some of these moments play like action games such as God of War III.  The English version of Final Fantasy XIII-2 (PS3) is a new game released last week and I have spent eight hours so far with it.  Two chapters I have completed.  Barely scratching the surface, for sure.  If you have played or heard of the previous installment and wish to know what improvements or changes have been made, look no further.  Here is a breakdown for you.  I will write another post once I arrive at the next milestone.

Does Time Travel Make the Game Less Linear?

What a coincident that the two games – FF13-2 and WoW – use the same concept of time traveling in roughly the same development period.  Both looks upon end time on how the future may have been and both stories send ripples to the worlds by allowing the heroes to change the events in the past.  In FF13-2, Lightning the new Goddess of Warrior reined over a mystery world called Valhalla, which seems to be constantly under siege by evil forces.  Noel, the last of the humanity, goes through the time portal hoping to change the past, meets Lightning.  Lightning sends him back to the past to find her sister Serah.  In Serah‘s reality, Lightning has disappeared after the fall of Cocoon.  In the previous episode, it was Lightning who searches for her sister.  In this episode, it is the other way round

In FF13, we pretty much follow a linear story that is filled with lengthy cut scenes.  In between the thirteen chapters, there is an open world called Gran Pulse for us to quest and grind.  In FF13-2, each chapter is separated in time and place.  There is a main story that we can go back and forth.  And there are branches to other side stories too.  It may appear that there are choices to be made.  We get to decide how the story is consumed.

Another point to note is that unlike FF13, FF13-2’s map has more options for exploration.  You could of course head from one story trigger to another.  Or you could spend some time to explore and be rewarded with extra items and more side quests.

Where are the Quests?

It seems to me that in FF13-2, we are encouraged to talk to people who are wandering around the area.  It gives you a good sense of where the story is heading.  More importantly, some are quest givers who you would not have known had you not talked to them.  This is old school.  We are so used to newer role playing games that feed us with the question marks on top of the quest givers.  In a strange way, I enjoy this aspect of exploration.

Where are the Monsters?

Vanished.  You hear right.  Unlike FF13 and other role playing games, the monsters in FF13-2 are invisible.  They ambush you instead.  As you walk, all of a sudden, the monsters may appear.  You then have a few second to turn around, move to the monsters, and attempt to hit them before they sense you.  That is the new Preemptive Strike mechanism.  If you remember FF13, this mechanic requires you to go behind a moving monster, which can be a bit frustrating.  I quite like this new mechanism in FF13-2.  Also, it seems more interesting not to see a world populated with groups of monsters that pace around a fix location.

Thank God there are breadcrumbs on the mini map.  I would have been disoriented by the change in direction, all the time.

Where are the Other Members?

Gone.  That’s correct.  Gone are the days when we get to pick which main characters we wish to bring along for a party of three.  In FF13-2, we have Serah.  And we have Noel.  In FF13, from the role playing perspective, if we do not like certain characters, no problem.  We can swap them out.  Not so for this new episode.  We better love Serah and Noel because we are stuck with these two.

I do not think Serah has the well loved character of Lightning.  She does not have the ever so positive personality of Vanille either. As for Noel, he is not as demanding as Hope (phew).  But he does not have the strong personality as Serah‘s now disappeared boyfriend Snow.  Maybe it is still early in the game.  I am hoping to see more from the duo.

Now, to compensate for the lack of playable main characters, we can tame monsters.  Almost every monster out there can be tamed and can join the party.  Each monster is preassigned with one role.  They can be leveled up with raw materials, very much like how weapons in FF13 can be upgraded.  The whole monster management business is in fact pretty complex.  You will need a good guidebook to take you through.  I happen to use one (see the advertisement below).

What the Mog?

Mog is a stuffed toy that flies.  A creature sent by Lightning to Serah through Noel.  And Mog is now Serah‘s companion.  Its job (so far) is to hunt for near invisible items.  Yes, keep your eyes wide opened when playing FF13-2 and look out for those near invisible objects.

How cute is the Mog?  Check out the trailer below.

Action Cinematic and Dialogue Choices

Cinematic clips now require us to pay attention on the screen and press a combination of control buttons.  Very much like Heavy Rain.  Failing to execute the combo will lose extra rewards.  However, you will be rewarded with an alternative clip.  The end result is the same (I think).

This same action feature also becomes a must during battle, when your party’s controlled monster charges up a full bar of Feral Link.

Some dialogues now have four options.  I am unsure if it matters which option I pick.  It plays a different clip though.  Long time ago, I debated on why a linear game may not be bad because we get to see all the contents in one run.  Now, we may need to play it multiple times to see the different dialogue clips.  If you are a completionist, that is.

Paradigms, Roles, and Crystarium

The concept of paradigms and roles do not change much, although FF13-2 seems to reward us for shifting paradigms often during battle (ATB fully charged every other turn when shifted to another paradigm).  Crystarium has undergone a revamp.  Instead of the three dimensional “talent tree” that gives you options of which non-mandatory point to pick, FF13-2 flattens the entire Crystarium into one linear scale.  We now pick which role we level.  Crystarium expands once we reach a certain cumulative level and allows us to pick a bonus (such as ATB+1 or a new role).  It does not affect me too much.  Perhaps simplification is good, much like what WoW is going to do with the talent tree in Mists of Pandaria.

Optimization of Serah and Noel‘s Crystarium is not easy.  I use a guidebook that comes with tables and charts.  I do not think I have time to play a second run in near future.  So I prefer to do it right on first try.

Do We Need to Grind?

I don’t mind grinding.  But I know some do.  If you don’t read the guidebook and play the game as you like, you would probably grind less.  I follow the guidebook’s recommendation to tame certain monsters.  And taming takes time because not every battle yields a crystal.  I ended up going back and forth trying to encounter a particular type of monster and hope to tame one.

This takes time.  But I am not complaining (yet) because I am rewarded with in-game currency and raw materials that can be used to level up the tamed monster.

A Guidebook, Recommended?

I bought the official FF13 guidebook after I have finished the game.  I wish I had one during my initial play through.  This time, I invested on the official FF13-2 guidebook upfront.  I have the Collector’s Edition.  It is beautifully bound and contains tons of useful information presented in eye pleasing colored format.  To get the best out of the game, I would strongly recommend you to get the official guidebook.

Strongly recommended.

Too Long Didn’t Read

Are you a fan?  If you are, buy FF13-2 and play.  You won’t regret it.  The changes are mostly good.  It still plays like the game you have adored a year ago.  Be ready to commit time if you wish to see every aspect of it.

Categories
For the Geeks

Kingdoms Of Amalur: Reckoning – A Demo Play

Update Feb 7, 2012: I have pre-ordered the game and have started playing since last evening at eleven.  The graphics display is so much better than the demo version.  I use a game pad (Xbox Controller) on a PC version.  All the clumsiness of the keyboard and mouse control has gone!  Yes, use a game pad to play this game.  And if you are put off buy the demo quality, I am happy to say that the full game version is so much better.

I have not heard of Reckoning until recently, when the media starts to pick up on this upcoming western role playing game.  Some label this as one of the most anticipated games in 2012.  Wow, really?  So I gave the demo a try.  Now, before I get into that, here is a little background for you.  Lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion Ken Rolston is the executive designer of Reckoning.  Fantasy author R.A. Salvatore writes the lore and Todd McFarlane, creator of Spawn, creates the artwork.  In 2009, THQ sold Big Huge Game – the then developer of this game – to 38 Studios, which is owned by former baseball pitcher Curt Schilling.  And EA Game is the publisher for Reckoning.  I think so far so good except the last bit.  I am not a fan of EA Game (recently broke the $1 billion mark in 2011 by the way).  While I am pretty sure EA Game will destroy any sequel Kingdoms of Amalur may have – as how they destroy the Dragon Age franchise and more – let’s enjoy Reckoning while it lasts.

Reckoning is a vast open world western role playing game with an engaging combat system.  It plays almost like a hybrid of Oblivion and God of War.  Because the executive designer comes from The Elder Scrolls, Reckoning has a distinct Oblivion feel.  I have not played Skyrim.  Reckoning appears to have fixed a lot of annoyance I found in Oblivion.  I don’t need to keep jumping or walking in stealth in order to gain level.  Lock picking seems less frustrating.  Spell casting and melee fight appears to be more seamless.  It is so much easier to target, execute the moves in arcade style, dodge out of the danger, and continue to hack and slash, mixing magic with brutal melee attacks.  And the dialogues?  They have brought in the experts from Dragon Age team to help.  Hence the strong resemblance.  Although I must say, try not to expect the same level of cause-and-effect as it is in the Mass Effect universe.

There are four playable races.  Two look like human race while the other two look like elves.  You don’t get to pick a class, but rather you may specialize into might, finesse, and sorcery abilities.  That roughly maps to a warrior class, a rogue class, and a wizard class.  You can also have a hybrid of two, or even three.  According to the interviews I have read so far, hybrid classes are totally viable.  And you get to reset your choices in-game, if you so wish to.  In another word, you don’t have to get stuck with a character development that you may have regretted.

Specializing into finesse can be very satisfying.  As a rogue like class, you can eliminate your enemy with one-shot (that comes with decent animation).  I  have also tried a wizard like class.  For these sort of games, I often find it hard to survive as a magic player.  Reckoning‘s combat system makes it somewhat easier.  But I still prefer a strong melee warrior type of character.  I am just not too good at button mashing.

This game will be available on Feb 7 for the three gaming platforms.  I feel that the game play may flavor the use of a controller, rather than keyboard and mouse.  I have tried the PC demo.  It does require my fingers to be quite acrobatically agile.  To sprint, I need to toggle the left control key while performing the traditional WAD mashing.  To execute the reckoning nuke move, I need to press and hold the X key while moving around and mashing both the keyboard and the mouse.  There is no jumping in Reckoning (boo?).  Pressing space bar enables your character to dodge at a direction you desire (yes, more button mashing).  Some dislike the menu system.  It does require quite a few clicks to get to where I want and quite a few ESC buttons to get back to the game.  Because of the traditional inventory management system like any good old role player game has, I tend to visit the menu quite often to equip items during game play.  I wish they could streamline how items can be equipped rather than the need to click through different categories in order to equip them.

I have played the demo twice.  The game is certainly growing on me.  The lore seems interesting and the encounters are refreshing.  According to the developers, if you are to play Reckoning on easy mode skipping all the dialogues, it will take you 200 hours to complete all the quests.  This is one very lengthy game, be warned!

  • Click here to view in-game images (with captions).

If you find the demo unplayable, you are not the only one.  EA Game has sent the 3 months old code (prior to reaching gold standard) to a third party to package into a demo version.  The result is a disaster.  This is so typical of EA Game of course.  On one end of the spectrum, we have games like Diablo III whereby the demo or beta is almost flawless.  The game takes forever to be released.  On the other end of the spectrum, we have Reckoning whereby the demo is so broken that it leaves many on the fence.  Shall I pre-order or shall I not?  Ken Rolston is right about one thing though.  EA Game does generate the buzz as promise.  I hope it is a good buzz.  If you have time, you may wish to read Curt Schilling’s sincere apology.  That post moves me.  According to one official game reviewer, the game in its released form plays smoothly, with no issue.  So it could well be the demo’s poor quality and not the full game.  Back to the PC demo, if you have a black screen problem (like I did), go to video setting and disable the post-processing option.  If you are unable to connect to EA server and claim your bonus items should you buy a full game, open the personal.ini file located in your document directory, wipe away the “blaze_email” entry, and restart the demo.  This should solve your problem.

PS. Reckoning is the title of the last episode of Legend of the Seeker season one.  In that episode, the Seeker’s eyes send out beams of light, just like in this game.  And in this game, the destiny card for a character that generalizes into three abilities is coincidentally called the “Seeker”.

Categories
Blu-ray / DVD Review For the Geeks

Chinese New Year TV Marathon – Seeker, Confessor, Shu Qi, Ayumi, Alice, And More

Contrary to everyone’s belief, Cynthia and I did not spend 4 days in front of our computers playing our favorite online game.  We have hardly touched that game during this holiday.  Ha!  It is for the love of Chinese tradition (hard to explain so we shall leave it there).  It is a rare opportunity to take a break from the game.  And the main reason is because Cynthia has envisaged this holiday to be a TV marathon.  She has magically transformed me into a coach potato for four full days.  Water and snacks were within an arm’s length.  We ate at our sofa every day.  And the only time we moved out of the coach was to answer the call of nature.  She hypnotized me using modern technology.  Some of what we consumed was junks, as in most things that come out from that box.  Others though are worth mentioning.

Legend of the Seeker (Season One)

To be totally honest, what initially attracted me to this TV series was the rather, erm shall I say, revealing medieval clothing that accentuates the beauty of a female body.  Some of the slow motion scenes can really pop my eyes, my heart, and what not.  How fortunate are the men in the old days.  I also find the costume and backdrop pretty authentic, especially since I am a huge fan of fantasy computer games.  When I paid better attention to the story and tried not to be distracted by the eye candies and on-screen chemistry, it is pretty faithful to the genre of fantasy.  Love, friendship, betrayal, sacrifice, good and evil, heroes and cowards, battles, sorcery, quests and more quests, difficult decisions and more love – all checked.  There are some unique hooks that I don’t often find in other fantasy titles.  Sharing more here you may find me insane, as though I am talking to myself.  So I shall leave it here.  We have consumed 5 discs worth of entertainment – the entire season one – in 4 days.  Monsters, we are!

Now, why on earth would they drop the franchise after a merely two seasons of broadcast?  Save the Seeker.  Please.

A Beautiful Life (不再讓你孤單)

At home, we have a rather good collection of DVD or Blu-ray, most are not opened.  I always have this urge to buy and collect.  But I seldom have the time to watch them.  During this holiday, I tried to look for a happy movie suitable for the occasion.  My eyes stopped at Shu Qi.  It is a Chinese movie.  Both titles – English and Chinese – sound positive.  So I jammed the disc into our player, sat back, and clicked play.  Cynthia has started crying way before the movie ended.  I would say “A Beautiful Life” is an art house type of movie, an emotional one.  During the interview, Shu Qi mentioned that making this movie was harder than a martial art one.  Some clips can last as long as 10 minutes, continuously.  Imagine having to do several retakes.  I pity the cameraman who carried that ninety pounds monster.

It is a rather beautiful movie.  A movie about love in difficult circumstances.  What some may see as handicap, in the eyes of the loved ones, they are unique.  It is a movie about finding happiness.  Quite an inspiring one I must say.  Good acting.  Two thumbs up.

Ayumi Hamasaki Countdown Live 2010-2011 A: Do It Again

After a while, I begin to lose track of how many Ayumi concerts I have watched on TV.  Each year, she releases one tour recording and one countdown recording.  I can tell each tour recording by theme.  But I am often confused by the countdown releases.  At the end of each year, Ayumi hosts a concert for the fans.  Usually the song set is pretty mellow in the start.  Then there is a buildup to the countdown and thereafter, you can almost guess what songs she is going to play.  Upbeat, rather happy.  Unlike the tour performance, the song choice for the countdown concert often gears towards her older classic – which is good because it is different from the tour recording.  But that also means that all the countdown recordings are somewhat the same – hence the confusion.  If not for the beautiful duet “Dream On”, I would not have known if I have already watched it some time in the past.  How come “Dream On” has not been released in any album?  How come there is no duet in any of Ayumi’s album?  I have no idea.  One thing for sure though.  Ayumi is single, and available again.

The stage is pretty unique for this countdown concert.  There are a few concentric pieces that rotate and elevate.  And Ayumi has put the stage right in the middle of the stadium.  I thought it is a pretty good design.

Alice: Madness Returns

“Alice” is neither a movie nor a TV series.  It glued me in front of the TV nonetheless.  I am a big fan of Alice in Wonderland.  This is a game adaptation.  A second one indeed.  I bought the PS3 version, at a discount.

Recently, I read an article on how game developers dread the review scene.  If a game is poorly reviewed, or even at lukewarm, that turns gamers away from buying it.  Thousands and millions of dollar of investment go into the drain.  Years of development go along with that.  It is a brutal scene.  This game “Alice: Madness Returns” has not been kindly reviewed.  I hesitated during its release, have forgotten about it for a long time, then I saw the rather attractive price tag a few days ago.  I have always enjoyed playing a game as a heroine.  This version of Alice wields a Vorpal sword (you have to ask Lewis Carroll what that is) and lives in a real dark and twisted world.  Despite the lukewarm review, I have decided to give it a try.  This game is not perfect.  I will probably write a more detail account of my adventure with Alice in the future.  However, from what I have experienced so far, I like it.