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For the Geeks Game Reviews

Supreme Commander – Boys’ Childhood Dreams Come True

There was a time when girls wanted to be Barbie and boys fantasied to take control of one of those robots as inspired by the Japanese anime series, fly high and kick some enemy butts (somehow I have this bizarre image of tomatoes and eggs flying towards my ways from the girls). “Supreme Commander” gives us exactly that.

The concept of “Supreme Commander” is unique, pretty like a game of chess. You are one of the Commanders (don’t you love a title like that?!) who take control of this monstrously huge robot of what looks like a 24 storeys high monument, walk into a warping gate, swish your way through space, and with a big bang, the ground cracks, you are landed right into the planet at war. Now, here is what I like about “Supreme Commander” – its sci-fi realism. How can one machine rage war towards another? Wouldn’t it be lame and boring?

Upon landed onto the war zone, you can start utilising the limited mass (something like materials) and energy you carry to build … ta-dah … mass extractors and power generators. How intuitive it is right? As you start gathering mass and energy and building your base, more and more schemata are downloaded onto your computer and before you know it, you have your team of engineers churning out one of the most formidable armed forces in the planet, top it up with a combined force of army, navy, and air force. This is not only boys’ childhood dreams come true but also grown up men like me and you!

Missions are varied (only cleared the first one) and when you manage to bring down the opposing Commander, he does just die but explode in the most spectacular nuclear-mushroom-look-alike’s fashion very much like the picture I have included in this blog. Like chess, once you checkmate your opponent, that is the end of the game.

I have a feeling that I won’t be able to get far into this game, like many from this genre that I have played. The games these days tend to get too hard too soon. Although it is likely to be another white elephant in my storeroom, it always excites me much experiencing yet another captivating game like “Supreme Commander”. For the geeks, this game is first of its kind to be able to utilise Windows Vista’s DirectX 10.0, multicore processing capability, and can be played with 2 wide-screen LCD monitors – one to see your war plan and another one is the actual execution of your commands. Your pocket must be pretty deep to play “Supreme Commander” in its full glory (as of 2 months ago, the machine without the LCD monitors would cost USD 7,000). For the rest of us, dream on!

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