I have had some experience in editing my own videos years before and my buddy Mark’s new found interest in YouTube has ignited a desire within me last December to contribute something to YouTube as my own. Haven’t got an specific idea in mind, I randomly picked the game that I am currently playing and have decided to make a short video out of it. Well, this video is nothing ground breaking. Just some very basic editing. But the learning curve was steep for me as I had no idea the underlying technologies on frame-rate, resolution, media format, codec, and various conversions just to name a few.
I have waited for a couple of weeks before resuming the posting of media streaming materials in my website due to recent Internet disruptions. If the streaming quality is still bad, just pause the video, go and make yourself a cup of tea, and read some papers. YouTube will continue to stream the contents. Enjoy.
PS. The game is called Rise of Nations: Rise of Legends. It is a real time strategy game and in making the video, I have recorded the clips in-game. The entire video comprises of three different battles that I played using different races. It did take me a while to master playing these races so that I can record a spectacular victory in each battle.
2 replies on “My First Contribution to YouTube”
I think it is really a good effort! It must have been quite a bit of work getting Ayu’s music in sync with the game movie! Do send me the link to the YouTube movie so that I can rate it there! 😉
Thanks Mark for the rating in advance! 🙂 All you have to do is just click on anywhere in the video on my web page without actually clicking on the “play” button. It will open up YouTube.
Oh, majority of the sync’ing part is easy (except the ending that involves two different applications). The tough part is to scan through each and every second of the raw video file and segment out which are the good “quality” part for the input to the sync’ing application and to fine twit the content to get some of the dramatic moves that even the sync’ing application can’t do. Because … gabage in gabage out.